/*
===========================================================================

Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.

This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").

Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Doom 3 Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/

#if defined( MACOS_X ) || defined(__unix__)
#include <signal.h>
#include <sys/types.h>
#endif

#ifndef _MSC_VER
#include <unistd.h>
#endif

// DG: I don't want a build dependency on SDL for mods just for SDL_endian.h,
//     so I copied (most of) it into sys/:
#include "sys/Stub_SDL_endian.h"

#include "sys/platform.h"
#include "idlib/math/Vector.h"
#include "idlib/math/Polynomial.h"
#include "idlib/Str.h"
#include "idlib/Dict.h"
#include "framework/Common.h"

#include "idlib/Lib.h"

/*
===============================================================================

	idLib

===============================================================================
*/

idSys *			idLib::sys			= NULL;
idCommon *		idLib::common		= NULL;
idCVarSystem *	idLib::cvarSystem	= NULL;
idFileSystem *	idLib::fileSystem	= NULL;
int				idLib::frameNumber	= 0;

/*
================
idLib::Init
================
*/
void idLib::Init( void ) {

	assert( sizeof( bool ) == 1 );

	// assumptions from the scripting compiler/interpreter
	assert( sizeof( float ) == sizeof( int ) );
	assert( sizeof( idVec3 ) == sizeof( float ) * 3 );

	// initialize memory manager
	Mem_Init();

	// init string memory allocator
	idStr::InitMemory();

	// initialize generic SIMD implementation
	idSIMD::Init();

	// initialize math
	idMath::Init();

	// test idMatX
	//idMatX::Test();

	// test idPolynomial
	idPolynomial::Test();

	// initialize the dictionary string pools
	idDict::Init();
}

/*
================
idLib::ShutDown
================
*/
void idLib::ShutDown( void ) {

	// shut down the dictionary string pools
	idDict::Shutdown();

	// shut down the string memory allocator
	idStr::ShutdownMemory();

	// shut down the SIMD engine
	idSIMD::Shutdown();

	// shut down the memory manager
	Mem_Shutdown();
}


/*
===============================================================================

	Colors

===============================================================================
*/

idVec4	colorBlack	= idVec4( 0.00f, 0.00f, 0.00f, 1.00f );
idVec4	colorWhite	= idVec4( 1.00f, 1.00f, 1.00f, 1.00f );
idVec4	colorRed	= idVec4( 1.00f, 0.00f, 0.00f, 1.00f );
idVec4	colorGreen	= idVec4( 0.00f, 1.00f, 0.00f, 1.00f );
idVec4	colorBlue	= idVec4( 0.00f, 0.00f, 1.00f, 1.00f );
idVec4	colorYellow	= idVec4( 1.00f, 1.00f, 0.00f, 1.00f );
idVec4	colorMagenta= idVec4( 1.00f, 0.00f, 1.00f, 1.00f );
idVec4	colorCyan	= idVec4( 0.00f, 1.00f, 1.00f, 1.00f );
idVec4	colorOrange	= idVec4( 1.00f, 0.50f, 0.00f, 1.00f );
idVec4	colorPurple	= idVec4( 0.60f, 0.00f, 0.60f, 1.00f );
idVec4	colorPink	= idVec4( 0.73f, 0.40f, 0.48f, 1.00f );
idVec4	colorBrown	= idVec4( 0.40f, 0.35f, 0.08f, 1.00f );
idVec4	colorLtGrey	= idVec4( 0.75f, 0.75f, 0.75f, 1.00f );
idVec4	colorMdGrey	= idVec4( 0.50f, 0.50f, 0.50f, 1.00f );
idVec4	colorDkGrey	= idVec4( 0.25f, 0.25f, 0.25f, 1.00f );

static dword colorMask[2] = { 255, 0 };

/*
================
ColorFloatToByte
================
*/
ID_INLINE static byte ColorFloatToByte( float c ) {
	return (byte) ( ( (dword) ( c * 255.0f ) ) & colorMask[FLOATSIGNBITSET(c)] );
}

/*
================
PackColor
================
*/
dword PackColor( const idVec4 &color ) {
	dword dw, dx, dy, dz;

	dx = ColorFloatToByte( color.x );
	dy = ColorFloatToByte( color.y );
	dz = ColorFloatToByte( color.z );
	dw = ColorFloatToByte( color.w );

#if SDL_BYTEORDER == SDL_LIL_ENDIAN
	return ( dx << 0 ) | ( dy << 8 ) | ( dz << 16 ) | ( dw << 24 );
#else
	return ( dx << 24 ) | ( dy << 16 ) | ( dz << 8 ) | ( dw << 0 );
#endif
}

/*
================
UnpackColor
================
*/
void UnpackColor( const dword color, idVec4 &unpackedColor ) {
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
	unpackedColor.Set( ( ( color >> 0 ) & 255 ) * ( 1.0f / 255.0f ),
						( ( color >> 8 ) & 255 ) * ( 1.0f / 255.0f ),
						( ( color >> 16 ) & 255 ) * ( 1.0f / 255.0f ),
						( ( color >> 24 ) & 255 ) * ( 1.0f / 255.0f ) );
#else
	unpackedColor.Set( ( ( color >> 24 ) & 255 ) * ( 1.0f / 255.0f ),
						( ( color >> 16 ) & 255 ) * ( 1.0f / 255.0f ),
						( ( color >> 8 ) & 255 ) * ( 1.0f / 255.0f ),
						( ( color >> 0 ) & 255 ) * ( 1.0f / 255.0f ) );
#endif
}

/*
================
PackColor
================
*/
dword PackColor( const idVec3 &color ) {
	dword dx, dy, dz;

	dx = ColorFloatToByte( color.x );
	dy = ColorFloatToByte( color.y );
	dz = ColorFloatToByte( color.z );

#if SDL_BYTEORDER == SDL_LIL_ENDIAN
	return ( dx << 0 ) | ( dy << 8 ) | ( dz << 16 );
#else
	return ( dy << 16 ) | ( dz << 8 ) | ( dx << 0 );
#endif
}

/*
================
UnpackColor
================
*/
void UnpackColor( const dword color, idVec3 &unpackedColor ) {
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
	unpackedColor.Set( ( ( color >> 0 ) & 255 ) * ( 1.0f / 255.0f ),
						( ( color >> 8 ) & 255 ) * ( 1.0f / 255.0f ),
						( ( color >> 16 ) & 255 ) * ( 1.0f / 255.0f ) );
#else
	unpackedColor.Set( ( ( color >> 16 ) & 255 ) * ( 1.0f / 255.0f ),
						( ( color >> 8 ) & 255 ) * ( 1.0f / 255.0f ),
						( ( color >> 0 ) & 255 ) * ( 1.0f / 255.0f ) );
#endif
}

/*
===============
idLib::Error
===============
*/
void idLib::Error( const char *fmt, ... ) {
	va_list		argptr;
	char		text[MAX_STRING_CHARS];

	va_start( argptr, fmt );
	idStr::vsnPrintf( text, sizeof( text ), fmt, argptr );
	va_end( argptr );

	common->Error( "%s", text );
}

/*
===============
idLib::Warning
===============
*/
void idLib::Warning( const char *fmt, ... ) {
	va_list		argptr;
	char		text[MAX_STRING_CHARS];

	va_start( argptr, fmt );
	idStr::vsnPrintf( text, sizeof( text ), fmt, argptr );
	va_end( argptr );

	common->Warning( "%s", text );
}

/*
===============================================================================

	Byte order functions

===============================================================================
*/

/*
================
FloatSwap
================
*/
ID_INLINE static float FloatSwap( float f ) {
	union {
		float	f;
		unsigned int u;
	} id_attribute((may_alias)) dat;

	dat.f = f;
	dat.u = SDL_Swap32(dat.u);

	return dat.f;
}

/*
=====================================================================
RevBytesSwap

Reverses byte order in place.

INPUTS
   bp       bytes to reverse
   elsize   size of the underlying data type
   elcount  number of elements to swap

RESULTS
   Reverses the byte order in each of elcount elements.
===================================================================== */
ID_INLINE static void RevBytesSwap( void *bp, int elsize, int elcount ) {
	unsigned char *p, *q;

	p = ( unsigned char * ) bp;

	if ( elsize == 2 ) {
		q = p + 1;
		while ( elcount-- ) {
			*p ^= *q;
			*q ^= *p;
			*p ^= *q;
			p += 2;
			q += 2;
		}
		return;
	}

	while ( elcount-- ) {
		q = p + elsize - 1;
		while ( p < q ) {
			*p ^= *q;
			*q ^= *p;
			*p ^= *q;
			++p;
			--q;
		}
		p += elsize >> 1;
	}
}

/*
 =====================================================================
 RevBytesSwap

 Reverses byte order in place, then reverses bits in those bytes

 INPUTS
 bp       bitfield structure to reverse
 elsize   size of the underlying data type

 RESULTS
 Reverses the bitfield of size elsize.
 ===================================================================== */
ID_INLINE static void RevBitFieldSwap( void *bp, int elsize) {
	int i;
	unsigned char *p, t, v;

	LittleRevBytes( bp, elsize, 1 );

	p = (unsigned char *) bp;
	while ( elsize-- ) {
		v = *p;
		t = 0;
		for (i = 7; i; i--) {
			t <<= 1;
			v >>= 1;
			t |= v & 1;
		}
		*p++ = t;
	}
}

/*
================
SixtetsForIntLittle
================
*/
ID_INLINE static void SixtetsForIntLittle( byte *out, int src) {
	byte *b = (byte *)&src;
	out[0] = ( b[0] & 0xfc ) >> 2;
	out[1] = ( ( b[0] & 0x3 ) << 4 ) + ( ( b[1] & 0xf0 ) >> 4 );
	out[2] = ( ( b[1] & 0xf ) << 2 ) + ( ( b[2] & 0xc0 ) >> 6 );
	out[3] = b[2] & 0x3f;
}

/*
================
SixtetsForIntBig
TTimo: untested - that's the version from initial base64 encode
================
*/
ID_INLINE static void SixtetsForIntBig( byte *out, int src) {
	for( int i = 0 ; i < 4 ; i++ ) {
		out[i] = src & 0x3f;
		src >>= 6;
	}
}

/*
================
IntForSixtetsLittle
================
*/
ID_INLINE static int IntForSixtetsLittle( byte *in ) {
	int ret = 0;
	byte *b = (byte *)&ret;
	b[0] |= in[0] << 2;
	b[0] |= ( in[1] & 0x30 ) >> 4;
	b[1] |= ( in[1] & 0xf ) << 4;
	b[1] |= ( in[2] & 0x3c ) >> 2;
	b[2] |= ( in[2] & 0x3 ) << 6;
	b[2] |= in[3];
	return ret;
}

/*
================
IntForSixtetsBig
TTimo: untested - that's the version from initial base64 decode
================
*/
ID_INLINE static int IntForSixtetsBig( byte *in ) {
	int ret = 0;
	ret |= in[0];
	ret |= in[1] << 6;
	ret |= in[2] << 2*6;
	ret |= in[3] << 3*6;
	return ret;
}

/*
==========
Swap_IsBigEndian
==========
*/
bool Swap_IsBigEndian( void ) {
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
	return false;
#else
	return true;
#endif
}

short	BigShort( short l ) {
	return SDL_SwapBE16(l);
}

short	LittleShort( short l ) {
	return SDL_SwapLE16(l);
}

int		BigInt( int l ) {
	return SDL_SwapBE32(l);
}

int		LittleInt( int l ) {
	return SDL_SwapLE32(l);
}

float	BigFloat( float l ) {
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
	return FloatSwap(l);
#else
	return l;
#endif
}

float	LittleFloat( float l ) {
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
	return l;
#else
	return FloatSwap(l);
#endif
}

void	BigRevBytes( void *bp, int elsize, int elcount ) {
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
	RevBytesSwap(bp, elsize, elcount);
#else
	return;
#endif
}

void	LittleRevBytes( void *bp, int elsize, int elcount ){
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
	return;
#else
	RevBytesSwap(bp, elsize, elcount);
#endif
}

void	LittleBitField( void *bp, int elsize ){
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
	return;
#else
	RevBitFieldSwap(bp, elsize);
#endif
}

void	SixtetsForInt( byte *out, int src) {
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
	SixtetsForIntLittle(out, src);
#else
	SixtetsForIntBig(out, src);
#endif
}

int		IntForSixtets( byte *in ) {
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
	return IntForSixtetsLittle(in);
#else
	return IntForSixtetsBig(in);
#endif
}

/*
===============================================================================

	Assertion

===============================================================================
*/

void AssertFailed( const char *file, int line, const char *expression ) {
	idLib::sys->DebugPrintf( "\n\nASSERTION FAILED!\n%s(%d): '%s'\n", file, line, expression );
#ifdef _MSC_VER
	__debugbreak();
	_exit(1);
#elif defined(__unix__)
	// __builtin_trap() causes an illegal instruction which is kinda ugly.
	// especially if you'd like to be able to continue after the assertion during debugging
	raise(SIGTRAP); // this will break into the debugger.
#elif defined( __GNUC__ )
	__builtin_trap();
	_exit(1);
#endif

}
