/*
===========================================================================

Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.

This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").

Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with Doom 3 Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/

#ifndef __MATH_SIMD_SSE_H__
#define __MATH_SIMD_SSE_H__

#include "idlib/math/Simd_MMX.h"

/*
===============================================================================

	SSE implementation of idSIMDProcessor

===============================================================================
*/

class idSIMD_SSE : public idSIMD_MMX {
public:
#if defined(__GNUC__) && defined(__SSE__)
	using idSIMD_MMX::Dot;
	using idSIMD_MMX::MinMax;

	virtual const char * VPCALL GetName( void ) const;
	virtual void VPCALL Dot( float *dst,			const idPlane &constant,const idDrawVert *src,	const int count );
	virtual	void VPCALL MinMax( idVec3 &min,		idVec3 &max,			const idDrawVert *src,	const int *indexes,		const int count );
	virtual void VPCALL Dot( float *dst,			const idVec3 &constant,	const idPlane *src,		const int count );

#elif defined(_MSC_VER) && defined(_M_IX86)
	virtual const char * VPCALL GetName( void ) const;

	virtual void VPCALL Add( float *dst,			const float constant,	const float *src,		const int count );
	virtual void VPCALL Add( float *dst,			const float *src0,		const float *src1,		const int count );
	virtual void VPCALL Sub( float *dst,			const float constant,	const float *src,		const int count );
	virtual void VPCALL Sub( float *dst,			const float *src0,		const float *src1,		const int count );
	virtual void VPCALL Mul( float *dst,			const float constant,	const float *src,		const int count );
	virtual void VPCALL Mul( float *dst,			const float *src0,		const float *src1,		const int count );
	virtual void VPCALL Div( float *dst,			const float constant,	const float *src,		const int count );
	virtual void VPCALL Div( float *dst,			const float *src0,		const float *src1,		const int count );
	virtual void VPCALL MulAdd( float *dst,			const float constant,	const float *src,		const int count );
	virtual void VPCALL MulAdd( float *dst,			const float *src0,		const float *src1,		const int count );
	virtual void VPCALL MulSub( float *dst,			const float constant,	const float *src,		const int count );
	virtual void VPCALL MulSub( float *dst,			const float *src0,		const float *src1,		const int count );

	virtual void VPCALL Dot( float *dst,			const idVec3 &constant,	const idVec3 *src,		const int count );
	virtual void VPCALL Dot( float *dst,			const idVec3 &constant,	const idPlane *src,		const int count );
	virtual void VPCALL Dot( float *dst,			const idVec3 &constant,	const idDrawVert *src,	const int count );
	virtual void VPCALL Dot( float *dst,			const idPlane &constant,const idVec3 *src,		const int count );
	virtual void VPCALL Dot( float *dst,			const idPlane &constant,const idPlane *src,		const int count );
	virtual void VPCALL Dot( float *dst,			const idPlane &constant,const idDrawVert *src,	const int count );
	virtual void VPCALL Dot( float *dst,			const idVec3 *src0,		const idVec3 *src1,		const int count );
	virtual void VPCALL Dot( float &dot,			const float *src1,		const float *src2,		const int count );

	virtual void VPCALL CmpGT( byte *dst,			const float *src0,		const float constant,	const int count );
	virtual void VPCALL CmpGT( byte *dst,			const byte bitNum,		const float *src0,		const float constant,	const int count );
	virtual void VPCALL CmpGE( byte *dst,			const float *src0,		const float constant,	const int count );
	virtual void VPCALL CmpGE( byte *dst,			const byte bitNum,		const float *src0,		const float constant,	const int count );
	virtual void VPCALL CmpLT( byte *dst,			const float *src0,		const float constant,	const int count );
	virtual void VPCALL CmpLT( byte *dst,			const byte bitNum,		const float *src0,		const float constant,	const int count );
	virtual void VPCALL CmpLE( byte *dst,			const float *src0,		const float constant,	const int count );
	virtual void VPCALL CmpLE( byte *dst,			const byte bitNum,		const float *src0,		const float constant,	const int count );

	virtual void VPCALL MinMax( float &min,			float &max,				const float *src,		const int count );
	virtual	void VPCALL MinMax( idVec2 &min,		idVec2 &max,			const idVec2 *src,		const int count );
	virtual void VPCALL MinMax( idVec3 &min,		idVec3 &max,			const idVec3 *src,		const int count );
	virtual	void VPCALL MinMax( idVec3 &min,		idVec3 &max,			const idDrawVert *src,	const int count );
	virtual	void VPCALL MinMax( idVec3 &min,		idVec3 &max,			const idDrawVert *src,	const int *indexes,		const int count );

	virtual void VPCALL Clamp( float *dst,			const float *src,		const float min,		const float max,		const int count );
	virtual void VPCALL ClampMin( float *dst,		const float *src,		const float min,		const int count );
	virtual void VPCALL ClampMax( float *dst,		const float *src,		const float max,		const int count );

	virtual void VPCALL Zero16( float *dst,			const int count );
	virtual void VPCALL Negate16( float *dst,		const int count );
	virtual void VPCALL Copy16( float *dst,			const float *src,		const int count );
	virtual void VPCALL Add16( float *dst,			const float *src1,		const float *src2,		const int count );
	virtual void VPCALL Sub16( float *dst,			const float *src1,		const float *src2,		const int count );
	virtual void VPCALL Mul16( float *dst,			const float *src1,		const float constant,	const int count );
	virtual void VPCALL AddAssign16( float *dst,	const float *src,		const int count );
	virtual void VPCALL SubAssign16( float *dst,	const float *src,		const int count );
	virtual void VPCALL MulAssign16( float *dst,	const float constant,	const int count );

	virtual void VPCALL MatX_MultiplyVecX( idVecX &dst, const idMatX &mat, const idVecX &vec );
	virtual void VPCALL MatX_MultiplyAddVecX( idVecX &dst, const idMatX &mat, const idVecX &vec );
	virtual void VPCALL MatX_MultiplySubVecX( idVecX &dst, const idMatX &mat, const idVecX &vec );
	virtual void VPCALL MatX_TransposeMultiplyVecX( idVecX &dst, const idMatX &mat, const idVecX &vec );
	virtual void VPCALL MatX_TransposeMultiplyAddVecX( idVecX &dst, const idMatX &mat, const idVecX &vec );
	virtual void VPCALL MatX_TransposeMultiplySubVecX( idVecX &dst, const idMatX &mat, const idVecX &vec );
	virtual void VPCALL MatX_MultiplyMatX( idMatX &dst, const idMatX &m1, const idMatX &m2 );
	virtual void VPCALL MatX_TransposeMultiplyMatX( idMatX &dst, const idMatX &m1, const idMatX &m2 );
	virtual void VPCALL MatX_LowerTriangularSolve( const idMatX &L, float *x, const float *b, const int n, int skip = 0 );
	virtual void VPCALL MatX_LowerTriangularSolveTranspose( const idMatX &L, float *x, const float *b, const int n );
	virtual bool VPCALL MatX_LDLTFactor( idMatX &mat, idVecX &invDiag, const int n );

	virtual void VPCALL BlendJoints( idJointQuat *joints, const idJointQuat *blendJoints, const float lerp, const int *index, const int numJoints );
	virtual void VPCALL ConvertJointQuatsToJointMats( idJointMat *jointMats, const idJointQuat *jointQuats, const int numJoints );
	virtual void VPCALL ConvertJointMatsToJointQuats( idJointQuat *jointQuats, const idJointMat *jointMats, const int numJoints );
	virtual void VPCALL TransformJoints( idJointMat *jointMats, const int *parents, const int firstJoint, const int lastJoint );
	virtual void VPCALL UntransformJoints( idJointMat *jointMats, const int *parents, const int firstJoint, const int lastJoint );
	virtual void VPCALL TransformVerts( idDrawVert *verts, const int numVerts, const idJointMat *joints, const idVec4 *weights, const int *index, const int numWeights );
	virtual void VPCALL TracePointCull( byte *cullBits, byte &totalOr, const float radius, const idPlane *planes, const idDrawVert *verts, const int numVerts );
	virtual void VPCALL DecalPointCull( byte *cullBits, const idPlane *planes, const idDrawVert *verts, const int numVerts );
	virtual void VPCALL OverlayPointCull( byte *cullBits, idVec2 *texCoords, const idPlane *planes, const idDrawVert *verts, const int numVerts );
	virtual void VPCALL DeriveTriPlanes( idPlane *planes, const idDrawVert *verts, const int numVerts, const int *indexes, const int numIndexes );
	virtual void VPCALL DeriveTangents( idPlane *planes, idDrawVert *verts, const int numVerts, const int *indexes, const int numIndexes );
	virtual void VPCALL DeriveUnsmoothedTangents( idDrawVert *verts, const dominantTri_s *dominantTris, const int numVerts );
	virtual void VPCALL NormalizeTangents( idDrawVert *verts, const int numVerts );
	virtual void VPCALL CreateTextureSpaceLightVectors( idVec3 *lightVectors, const idVec3 &lightOrigin, const idDrawVert *verts, const int numVerts, const int *indexes, const int numIndexes );
	virtual void VPCALL CreateSpecularTextureCoords( idVec4 *texCoords, const idVec3 &lightOrigin, const idVec3 &viewOrigin, const idDrawVert *verts, const int numVerts, const int *indexes, const int numIndexes );
	virtual int  VPCALL CreateShadowCache( idVec4 *vertexCache, int *vertRemap, const idVec3 &lightOrigin, const idDrawVert *verts, const int numVerts );
	virtual int  VPCALL CreateVertexProgramShadowCache( idVec4 *vertexCache, const idDrawVert *verts, const int numVerts );

	virtual void VPCALL UpSamplePCMTo44kHz( float *dest, const short *pcm, const int numSamples, const int kHz, const int numChannels );
	// DG: the following is broken at least in the 22KHz Stereo case with numSamples % 4 != 0 (writes 4 floats too much which can destroy the stack), so let's not use it anymore.
	//virtual void VPCALL UpSampleOGGTo44kHz( float *dest, const float * const *ogg, const int numSamples, const int kHz, const int numChannels );
	virtual void VPCALL MixSoundTwoSpeakerMono( float *mixBuffer, const float *samples, const int numSamples, const float lastV[2], const float currentV[2] );
	virtual void VPCALL MixSoundTwoSpeakerStereo( float *mixBuffer, const float *samples, const int numSamples, const float lastV[2], const float currentV[2] );
	virtual void VPCALL MixSoundSixSpeakerMono( float *mixBuffer, const float *samples, const int numSamples, const float lastV[6], const float currentV[6] );
	virtual void VPCALL MixSoundSixSpeakerStereo( float *mixBuffer, const float *samples, const int numSamples, const float lastV[6], const float currentV[6] );
	virtual void VPCALL MixedSoundToSamples( short *samples, const float *mixBuffer, const int numSamples );

#endif
};

#endif /* !__MATH_SIMD_SSE_H__ */
